Programming Game AI by Example

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ progr...

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Main Author: Buckland, Mat
Corporate Author: Safari, an O’Reilly Media Company
Format: eBook
Language:English
Published: Jones & Bartlett Learning 2010
Edition:1st edition
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Summary:Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic
Item Description:Mode of access: World Wide Web
Made available through: Safari, an O’Reilly Media Company
Physical Description:495 pages
ISBN:9781449613068
9781556220784