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210123 ||| eng |
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|a 9781118238455
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|a 1118238451
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|a 1118225023
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|a 1118263138
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|a 9781118225028
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|a 9781118263136
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|a TR897.7
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1 |
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|a Palamar, Todd
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245 |
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|a Mastering Autodesk Maya 2013
|c Todd Palamar, Lee Lanier, Anthony Honn
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260 |
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|a Indianapolis, Ind.
|b John Wiley & Sons
|c 2012
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300 |
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|a 1 online resource
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|a Mastering Autodesk Maya 2013 -- Acknowledgments -- Untitled -- About the Author -- About the Contributing Authors -- Contents at a Glance -- Contents -- Introduction -- Chapter 1: Working in Autodesk Maya -- Creating and Editing Nodes -- Creating Maya Projects -- Organizing Complex Node Structures with Assets -- File References -- The Bottom Line -- Chapter 2: Virtual Filmmaking -- Determining the Image Size and Film Speed of the Camera -- Creating and Animating Cameras -- Creating Custom Camera Rigs -- Applying Depth of Field and Motion Blur
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505 |
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|a Shaping Strokes with Behavior ControlsAnimating Strokes -- Rendering Paint Effects -- The Bottom Line -- Chapter 9: Lighting with mental ray -- Shadow-Casting Lights -- Indirect Lighting: Global Illumination -- Indirect Illumination: Final Gathering -- Image-Based Lighting -- Physical Sun and Sky -- mental ray Area Lights -- Light Shaders -- The Bottom Line -- Chapter 10: mental ray Shading Techniques -- Shading Concepts -- Creating Blurred Reflections and Refractions Using Standard Maya Shaders -- Basic mental ray Shaders -- Car Paint Materials
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|a Animating a Scene Using Nonlinear DeformersCreating a Jiggle Effect -- Optimizing Animations with the Geometry Cache -- The Bottom Line -- Chapter 7: Rigging and Muscle Systems -- Understanding Rigging -- Creating and Organizing Joint Hierarchies -- Rigging the Giraffe -- Human Inverse Kinematics -- Skinning Geometry -- The Maya Muscle System -- The Bottom Line -- Chapter 8: Paint Effects -- Using the Paint Effects Canvas -- Painting on 3D Objects -- Understanding Strokes -- Designing Brushes -- Create Complexity by Adding Strokes to a Curve
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505 |
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|a Advanced Polygon-Editing ToolsWorking with SubDs -- The Bottom Line -- Chapter 5: Animation Techniques -- Using Joints and Constraints -- Inverse Kinematics -- Keyframe Animation -- The Graph Editor -- Playblast and FCheck -- Driven Keys -- Motion Path Animation -- Motion Trails -- Animating Constraints -- Animation Layers -- The Bottom Line -- Chapter 6: Animating with Deformers -- Animating Facial Expressions Using Blend Shapes -- Animating Blend Shapes Sequentially -- Animating with Lattices -- Animating Object Components with Clusters
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|a Using Orthographic and Stereo CamerasUsing the Camera Sequencer -- The Bottom Line -- Chapter 3: Modeling I -- Understanding Polygon Geometry -- Using Subdivision Surfaces -- Understanding NURBS -- Employing Image Planes -- Modeling NURBS Surfaces -- NURBS Tessellation -- Modeling with Polygons -- The Bottom Line -- Chapter 4: Modeling II -- Modeling with Deformers -- Combining Meshes -- Using Bevel Plus and Bevel Edges -- Using Curves -- Converting NURBS Surfaces to Polygons -- Boolean Operations -- Sculpting Polygons Using Artisan
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653 |
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|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
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|a Computer graphics / fast
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|a Three-dimensional display systems / fast
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|a Computer animation / fast
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653 |
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|a Computer graphics / http://id.loc.gov/authorities/subjects/sh85029500
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653 |
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|a Maya (Computer file) / fast
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653 |
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|a Animation par ordinateur
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653 |
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|a Maya (Computer file) / blmlsh
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653 |
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|a computer graphics / aat
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653 |
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|a Affichage tridimensionnel
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653 |
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|a three-dimensional / aat
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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653 |
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|a computer animation / aat
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|a Maya (Computer file) / http://id.loc.gov/authorities/names/no00023998
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|a Infographie
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700 |
1 |
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|a Lanier, Lee
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1 |
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|a Honn, Anthony
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041 |
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7 |
|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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490 |
0 |
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|a Autodesk official training guide
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776 |
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|z 9781118263136
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776 |
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|z 9781118238455
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776 |
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|z 1118130588
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776 |
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|z 1118238451
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776 |
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|z 1118263138
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776 |
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|z 1118225023
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776 |
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|z 9781118225028
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776 |
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|z 9781118130582
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118238455/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 006.6/96
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520 |
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|a Annotation
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