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210123 ||| eng |
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|a 9780201379372
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| 050 |
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4 |
|a QA76.9.H85
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| 100 |
1 |
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|a Raskin, Jef
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| 245 |
0 |
0 |
|a The humane interface
|b new directions for designing interactive systems
|c Jef Raskin
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| 260 |
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|a Reading, Mass.
|b Addison Wesley
|c 2000
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| 300 |
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|a xix, 233 pages
|b illustrations (some color)
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| 505 |
0 |
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|a Includes bibliographical references (pages 215-219) and index
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| 653 |
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|a Interfaces utilisateurs (Informatique)
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| 653 |
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|a Interfaces (Informatique)
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| 653 |
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|a Interaction personne-ordinateur
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| 653 |
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|a Attitude to Computers
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| 653 |
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|a User interfaces (Computer systems) / http://id.loc.gov/authorities/subjects/sh88001679
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| 653 |
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|a Mens-computer-interactie / gtt
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| 653 |
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|a Interface homem-computador / larpcal
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| 653 |
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|a Computer interfaces / fast
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| 653 |
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|a Human-computer interaction / fast
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| 653 |
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|a User-Computer Interface
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| 653 |
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|a User interfaces (Computer systems) / fast
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| 653 |
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|a Internet (impactos sociais) / larpcal
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| 653 |
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|a Computer interfaces / http://id.loc.gov/authorities/subjects/sh85029507
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| 653 |
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|a Grafische gebruikersinterfaces / gtt
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| 653 |
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|a Human-computer interaction / http://id.loc.gov/authorities/subjects/sh88003229
|
| 041 |
0 |
7 |
|a eng
|2 ISO 639-2
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| 989 |
|
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|b OREILLY
|a O'Reilly
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| 490 |
0 |
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|a ACM Press Ser
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| 500 |
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002
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| 776 |
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|z 9780201379372
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| 776 |
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|z 0201379376
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| 856 |
4 |
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|u https://learning.oreilly.com/library/view/~/0201379376/?ar
|x Verlag
|3 Volltext
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| 082 |
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|a 004/.01/9
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| 520 |
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|a The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin -- the legendary, controversial creator of the original Apple Macintosh project -- shows that there is another path. Raskin explains why today's interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand -- and love. Raskin reveals the fundamental design failures at the root of the problems so many users experience; shows how to understand user interfaces scientifically and quantitatively; and introduces fundamental principles that should underlie any next-generation user interface. He introduces practical techniques designers can use to improve their productivity of any product with an information-oriented human-machine interface, from personal computers to Internet appliances and beyond. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from Raskin's own work. For all interface design programmers, product designers, software developers, IT managers, and corporate managers
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