Fundamentals of computer graphics

PrefaceIntroduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Ima...

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Bibliographic Details
Main Author: Shirley, Peter
Other Authors: Marschner, Steve, Ashikhmin, Michael
Format: eBook
Language:English
Published: Natick, Mass. A K Peters 2009
Edition:Third edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Description
Summary:PrefaceIntroduction Graphics Areas Major Applications Graphics APIs Graphics Pipeline Numerical Issues Efficiency Designing and Coding Graphics Programs Miscellaneous Math Sets and Mappings Solving Quadratic Equations Trigonometry Vectors Curves and Surfaces Linear Interpolation Triangles Raster Images Raster Devices Images, Pixels, and Geometry RGB Color Alpha Compositing Ray Tracing The Basic Ray - Tracing Algorithm Perspective Computing Viewing Rays Ray-Object Intersection Shading A Ray - Tracing Program Shadows Ideal Specular Reflection Historical Notes Linear Algebra Determinants Matrices
Physical Description:xiii, 744 pages illustrations
ISBN:9781439865521
1568814690
1439865523