|
|
|
|
LEADER |
01777nmm a2200337 u 4500 |
001 |
EB001918102 |
003 |
EBX01000000000000001081004 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
210123 ||| eng |
050 |
|
4 |
|a QA76.76.C672
|
100 |
1 |
|
|a Varcholik, Paul
|
245 |
0 |
0 |
|a DirectX essentials LiveLessons
|c Paul Varcholik
|
260 |
|
|
|a [Place of publication not identified]
|b Addison-Wesley
|c 2014
|
300 |
|
|
|a 1 streaming video file (4 hr., 57 min., 44 sec.)
|
653 |
|
|
|a DirectX. / http://id.loc.gov/authorities/names/n96120262
|
653 |
|
|
|a DirectX. / fast / (OCoLC)fst01388540
|
653 |
|
|
|a Video games / Programming
|
653 |
|
|
|a Video games / Programming / fast / (OCoLC)fst00872114
|
653 |
|
|
|a Application program interfaces (Computer software) / http://id.loc.gov/authorities/subjects/sh98004527
|
653 |
|
|
|a APIs (interfaces) / aat
|
653 |
|
|
|a Application program interfaces (Computer software) / fast / (OCoLC)fst00811704
|
653 |
|
|
|a Interfaces de programmation d'applications
|
653 |
|
|
|a Jeux d'ordinateur / Programmation
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b OREILLY
|a O'Reilly
|
490 |
0 |
|
|a LiveLessons
|
500 |
|
|
|a Title from title page (viewed Aug. 22, 2014)
|
856 |
4 |
0 |
|u https://learning.oreilly.com/videos/~/9780134030036/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 000
|
520 |
|
|
|a "Real-time graphics programming is often considered a dark art, full of complex mathematics and esoteric tools. Even experienced programmers can find the material difficult to absorb. Furthermore, the rapid pace of advancement makes modern graphics programming a moving target, and establishing a foothold can be difficult. Quality educational material is a necessity for newcomers to the field."--Resource description page
|