Coding the Arduino building fun programs, games, and electronic projects

Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections:...

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Bibliographic Details
Main Author: Dukish, Bob
Format: eBook
Language:English
Published: Berkeley, CA Apress 2018
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a Coding the Arduino  |b building fun programs, games, and electronic projects  |c Bob Dukish 
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505 0 |a Chapter 1. A Background on Technology -- Chapter 2. Computers and the Binary System -- Chapter 3. Microcontrollers -- Chapter 4. More Loops, and More Elegant Methods to Flash an LED -- Chapter 5. Serial Communications -- Chapter 6. Having Fun with Programming -- Chapter 7. More Game Programming with a Detailed Explanation -- Chapter 8. Electronic Projects -- Chapter 9. More Elaborate Projects -- Chapter 10. Capstone Projects -- Appendix 
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520 |a Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices. Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects. The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material