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|a 9780071775120
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|a 0071775129
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|a HD66
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|a Scannell, Mary
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|a Big book of virtual teambuilding games
|b quick, effective activities to build communication, trust and collaboration from anywhere!
|c by Mary Scannell, Michael Abrams, Mike Mulvihill
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|a 1st ed
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|a New York
|b McGraw-Hill
|c 2012
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|a x, 236 pages
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|a Acknowledgements -- What is virtual team, anyway? -- Stages of team development -- What do i need to use these games? : tools and technology -- Virtual teambuilding games : how to use this book -- Virtual team building games for the forming phase -- Virtual team building games for the storming phase -- Virtual team building games for the norming phase -- Virtual team building games for the performing phase -- Virtual team building games for the transforming phase -- Lessons learned -- Word cinquains -- About the authors
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|a Équipes de travail
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|a Group games / http://id.loc.gov/authorities/subjects/sh85057476
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|a Teams in the workplace / http://id.loc.gov/authorities/subjects/sh85148150
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|a Teams in the workplace / fast
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|a Jeux d'entreprise
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|a Management games / fast
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|a Jeux collectifs
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|a Group games / fast
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|a Management games / http://id.loc.gov/authorities/subjects/sh85080356
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|a Abrams, Michael
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|a Mulvihill, Mike
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|z 1280117664
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|z 9780071775120
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|z 9780071774352
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|z 9781280117664
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|z 0071774351
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|u https://learning.oreilly.com/library/view/~/9780071774352/?ar
|x Verlag
|3 Volltext
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|a 331
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|a 658
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|a 658.4022
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|a 658.4/022
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|a Whether you're videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members
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