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210123 ||| eng |
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|a 111826083X
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|a 1118222180
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|a 9781118260838
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|a 9781118222188
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|a 9781118235997
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|a 1118235991
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050 |
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|a QA76.76.A65
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100 |
1 |
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|a James, Derek
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245 |
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|a Android game programming for dummies
|c by Derek James
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260 |
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|a Hoboken, NJ
|b Wiley
|c 2013
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300 |
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|a 1 volume
|b illustrations
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|a Includes bibliographical references
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|a Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first game: Crazy eights -- Moving on to your second game: Whack-a-mole -- Managing your game in the market -- The part of tens
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653 |
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|a Logiciels d'application / Développement
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653 |
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|a Android (Electronic resource) / fast
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|a COMPUTERS / Programming / Games / bisacsh
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|a Application software / Development / fast
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|a Jeux vidéo / Programmation
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|a Android (Electronic resource) / blmlsh
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653 |
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|a Informatique mobile
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653 |
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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|a Mobile computing / http://id.loc.gov/authorities/subjects/sh95004596
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|a Video games / Programming / fast
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|a Android (Electronic resource) / http://id.loc.gov/authorities/names/n2009043077
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|a Mobile computing / fast
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653 |
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|a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362
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0 |
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|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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490 |
0 |
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|a For dummies
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015 |
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|a GBB226332
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776 |
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|z 1118222180
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776 |
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|z 9781118260838
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776 |
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|z 1118235991
|
776 |
|
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|z 9781118235997
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776 |
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|z 111826083X
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776 |
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|z 9781118222188
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776 |
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|z 9781118027745
|
776 |
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|z 1118027744
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118235997/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 794.8/1526
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520 |
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|a Provides a foundation for developing and publishing Android games
|