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008 210123 ||| eng
020 |a 111826083X 
020 |a 1118222180 
020 |a 9781118260838 
020 |a 9781118222188 
020 |a 9781118235997 
020 |a 1118235991 
050 4 |a QA76.76.A65 
100 1 |a James, Derek 
245 0 0 |a Android game programming for dummies  |c by Derek James 
260 |a Hoboken, NJ  |b Wiley  |c 2013 
300 |a 1 volume  |b illustrations 
505 0 |a Includes bibliographical references 
505 0 |a Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first game: Crazy eights -- Moving on to your second game: Whack-a-mole -- Managing your game in the market -- The part of tens 
653 |a Logiciels d'application / Développement 
653 |a Android (Electronic resource) / fast 
653 |a COMPUTERS / Programming / Games / bisacsh 
653 |a Application software / Development / fast 
653 |a Jeux vidéo / Programmation 
653 |a Android (Electronic resource) / blmlsh 
653 |a Informatique mobile 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Mobile computing / http://id.loc.gov/authorities/subjects/sh95004596 
653 |a Video games / Programming / fast 
653 |a Android (Electronic resource) / http://id.loc.gov/authorities/names/n2009043077 
653 |a Mobile computing / fast 
653 |a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a For dummies 
015 |a GBB226332 
776 |z 1118222180 
776 |z 9781118260838 
776 |z 1118235991 
776 |z 9781118235997 
776 |z 111826083X 
776 |z 9781118222188 
776 |z 9781118027745 
776 |z 1118027744 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781118235997/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.8/1526 
520 |a Provides a foundation for developing and publishing Android games