Human-Computer Interaction. Design Practice in Contemporary Societies Thematic Area, HCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part III

The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 poste...

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Bibliographic Details
Other Authors: Kurosu, Masaaki (Editor)
Format: eBook
Published: Cham Springer International Publishing 2019, 2019
Edition:1st ed. 2019
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Design of Human-Computer Interaction Products for the user with “Mood Disorder”
  • Design for culture and entertainment
  • Multiple Representations of the UI, Score and Scale for Musical Performance System and Score DB
  • Enhancing Cultural Engagement: A Heuristic Evaluation of World Cultural Heritage Websites
  • Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication
  • Typography in interactive poetry: Gestures and their contributions to reading multiplicities
  • Impact Analysis of Order of Presentation on Champion Book Selection in Bibliobattle
  • Desertesejo (2000/2014): notes on the restoration process
  • Collaborative design of urban spaces uses: from the citizen idea to the educational virtual development
  • Optimizing user experience in amusement parks and enhancing their active role in urban spaces through new technology
  • Design for intelligent urban environments
  • The Semiotics of Toilet Signs
  • A Digital Twin-Based Multi-Modal UI Adaptation Framework for Assistance Systems in Industry 4.0
  • Preliminary Experiment for Navigation on Tactile Display using DC Motor
  • Analysis of a Programming Process Sharing the Card Type Programming Tool “Pro-Tan”
  • Study on Career Education for the Age of Computerization with Benefit of Inconvenience
  • User experience and perceived usability of traditional and multimodal interfaces for scientific information seeking
  • Participatory Design of System Messages in Petroleum Fields Management Software
  • Workstations of the Future for Transformational Gains in Solving Complex Problems
  • VujaDessin: A Sketch Learning Support System Using a Blurred Motif Object
  • Tool UTAUT applied to measure interaction experience with NAO Robot
  • Keep System Status Visible: Impact of Notifications on the Perception of Personal Data Transparency
  • Design for social challenges
  • A Usability Evaluation of Diabetes Mobile Applications
  • Comparative Review of Research on Health Information Technology in Biomedical Informatics and Human-Computer Interaction
  • The clothing design for the elderly care
  • Designing inclusive user experience for impaired people. An RtD driven proposal for Albanian urban spaces
  • Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children
  • A Review of the Gaps and Opportunities of Nudity and Skin Detection Algorithmic Research for the Purpose of Combating Adolescent Sexting Behaviors
  • ADAPT- The Approach to Accessible and Affordable Housing Solutions for People with Disability and Aging in Place
  • Towards a multi-modal transportation scenario: an analysis about elderly needs
  • Monetize This? Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action
  • PiChat: Smartphone Application to Expand the Social Network for the Elderly
  • Proposal for Encouraging Tourists to Stroll by Restricting Information Sharing Location to Destinations
  • Proposal of Using Digital Mirror Signage and AR Pictogram for Follow Me Evacuation Guidance
  • Verification of a psychological effect of hiding speedometer when exceeding a speed limit
  • Tangible Map: Designing and Assessing Spatial Information Retrieval through a Tactile Interface
  • Directing a Target Person among Multiple Users using the Motion Effects of an Image-based Avatar
  • Analyzing social impact evaluation tools applied to design thinking: a proposal for improving user experience in urban spaces through social innovation
  • Preliminary Comparison of a Curved Public Display vs a Flat Public Display
  • Research on Innovative Design of Urban Smart Lighting Equipment based on User Experience
  • Design and evaluation case studies
  • The Relationship between Technology Self-Efficacy Beliefs and User Satisfaction – User Experience Perspective