Hanging Out, Messing Around, and Geeking Out

An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today&...

Full description

Main Author: Ito, Mizuko
Format: eBook
Language:English
Published: Cambridge The MIT Press 2013
Subjects:
Online Access:
Collection: OAPEN - Collection details see MPG.ReNa
LEADER 02261nmm a2200397 u 4500
001 EB001882460
003 EBX01000000000000001045827
005 00000000000000.0
007 cr|||||||||||||||||||||
008 191110 ||| eng
020 |a 9780262518543 
020 |a 9780262013369 
100 1 |a Ito, Mizuko 
245 0 0 |a Hanging Out, Messing Around, and Geeking Out  |h Elektronische Ressource 
260 |a Cambridge  |b The MIT Press  |c 2013 
300 |a 440 
653 |a children's media 
653 |a youth media 
653 |a Digital Youth Project 
653 |a ethnography 
653 |a media literacymedia ecology 
653 |a videogame 
653 |a video-games 
653 |a social media 
653 |a text message 
653 |a podcast 
653 |a Impact of science & technology on society 
653 |a Educational equipment & technology, computer-aided learning (CAL) 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OAPEN  |a OAPEN 
856 |u http://www.oapen.org/download?type=document&docid=1004025  |3 Volltext 
082 0 |a 581 
082 0 |a 370 
082 0 |a 600 
520 |a An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces.Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.