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|a 9783030218140
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|a Zaphiris, Panayiotis
|e [editor]
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|a Learning and Collaboration Technologies. Designing Learning Experiences
|h Elektronische Ressource
|b 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I
|c edited by Panayiotis Zaphiris, Andri Ioannou
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|a 1st ed. 2019
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|a Cham
|b Springer International Publishing
|c 2019, 2019
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|a XXIII, 443 p. 157 illus., 129 illus. in color
|b online resource
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|a Social sciences / Data processing
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|a Computer Application in Social and Behavioral Sciences
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|a Computer vision
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|a Special Purpose and Application-Based Systems
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|a Computer and Information Systems Applications
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|a Human-computer interaction
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|a Application software
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|a User interfaces (Computer systems)
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|a Computers, Special purpose
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|a Education / Data processing
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|a Computer Vision
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|a Computers and Education
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|a User Interfaces and Human Computer Interaction
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|a Ioannou, Andri
|e [editor]
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Information Systems and Applications, incl. Internet/Web, and HCI
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|a 10.1007/978-3-030-21814-0
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|u https://doi.org/10.1007/978-3-030-21814-0?nosfx=y
|x Verlag
|3 Volltext
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|a 005.437
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|a 004.019
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|a This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating learning experiences; theoretical and pedagogical approaches in technology-enhanced learning; cognitive and psychological issues in learning; and technology in STEM education.
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