Human-Computer Interaction. Theories, Methods, and Human Issues 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes...

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Bibliographic Details
Other Authors: Kurosu, Masaaki (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2018, 2018
Edition:1st ed. 2018
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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245 0 0 |a Human-Computer Interaction. Theories, Methods, and Human Issues  |h Elektronische Ressource  |b 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I  |c edited by Masaaki Kurosu 
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260 |a Cham  |b Springer International Publishing  |c 2018, 2018 
300 |a XXX, 617 p. 193 illus  |b online resource 
505 0 |a Why Users Ignore Privacy Policies – A Survey and Intention Model for Explaining User Privacy Behavior -- Digital Breadcrumbs: A Lack of Data Privacy and What People are Doing About It 
505 0 |a HCI Theories, methods and tools -- What are User Requirements? Developing an ISO Standard -- UCD: influenced by an organizational culture and its maturity -- A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces -- InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art -- UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations -- The Development of Individuals’ Competencies as a Meaningful Process of the Audiovisual Design Methodology -- How to Bring the ‘Myth’ of Cultural Awareness into Enterprise Software – Challenges and Approaches -- A Method to Make an Existing System Adaptive -- Towards an integrated approach to studying virtual reality-mediated social behaviors -- Tool-mediated HCI Modeling Instruction in a Campus-based Software Quality Course -- Approaches to Interface Icon Classification --  
505 0 |a Multimodal Paradigm for Emotion Recognition based on EEG signals -- Automatic low-level overlays on presentations to support regaining an audience’s attention -- Experimental Induction and Measurement of Negative Affect Induced by Interacting with In-vehicle Information Systems -- Measurement of JND Thresholds and Riemannian Geometry in Facial Expression Space -- A System for Non-Intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring -- Security, privacy and ethics in HCI -- A Model for Regulating of Ethical Preferences in Machine Ethics -- Towards Collecting and Linking Personal Information for Complete Personal Online Identity Modelling -- Towards an Ethical security platform -- PassHue: Introducing Analog Authentication -- A Hand Gesture-Based Method for Biometric Authentication -- HCI Patterns for Cryptographically Equipped Cloud Services --  
505 0 |a Study on Children's Toy Design Based on Perceptual Evaluation -- User performance for vehicle recognition with visual and infrared sensors from an unmanned aerial vehicle -- Reading Machine-Written News: Effect of Machine Heuristic and Novelty on Hostile Media Perception -- Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer -- Impact of the size of Chinese Characters on the Visual Search Performance Under Vibration -- Image Blurring Method for Enhancing Digital Content Viewing Experience -- Characterizing the EEG Features of Inspiring Designers with Functional Terms -- Emotion and attention recognition -- Speech Emotion Recognition Integrating Paralinguistic Features and Auto-encoders in a Deep Learning Model -- Deep Learning based Video Spatio-Temporal Modeling for Emotion Recognition -- A Flexible, Low Power, Compact, Mobile Sensor for Emotion Monitoring in Human Computer Interaction --  
505 0 |a User Experience Evaluation by ERM: Experience Recollection Method -- Don’t Leave Me Alone: Retrospective Think Aloud supported by Real-time Monitoring of Participant’s Physiology -- From Design Fiction to Design Fact: developing future user experiences with proto-tools -- What's the Impact of Local Cultures on the User Experience of Software Solutions? -- How is User Research Essential in making E-Government Accessible to All? -- Addressing IoT – Towards Material-Centered Interaction Design -- Evaluation of Visualization Heuristics -- The Temporal-Spatial Metaphorical Expression Difference in Spatial Schema Design -- Perception and psychological issues in HCI -- “I’m not stupid” - Attitudes Towards Adaptation Among People with Dyslexia -- Research on Sticker Cognition for Older Adult Using Instant Messaging -- Cognitive Offloading and the Extended Digital Self -- Deconaby: Animations for Improving Understandability of Web Images --  
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653 |a User interfaces (Computer systems) 
653 |a Computer vision 
653 |a Artificial Intelligence 
653 |a Computer Vision 
653 |a Computer networks  
653 |a Data protection 
653 |a Artificial intelligence 
653 |a Data and Information Security 
653 |a Special Purpose and Application-Based Systems 
653 |a User Interfaces and Human Computer Interaction 
653 |a Computers, Special purpose 
653 |a Human-computer interaction 
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520 |a The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification