Human-Computer Interaction. Interaction Technologies 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part III

The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes...

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Bibliographic Details
Other Authors: Kurosu, Masaaki (Editor)
Format: eBook
Published: Cham Springer International Publishing 2018, 2018
Edition:1st ed. 2018
Series:Information Systems and Applications, incl. Internet/Web, and HCI
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • TrackMaze: A Comparison of Head-tracking, Eye-tracking and Tilt as Input Methods for Mobile Games
  • Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews
  • Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors
  • Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players
  • Application of Gamification to Website Design for the Improvement of Effective Communication
  • A Framework for the Assessment of Enjoyment in Video Games
  • An Interactive Cat Toy Interfacing Owner PC Operations
  • Improving Quality of Interaction with the Mobility Services through the Gamification Approach
  • How to extend life cycle of an online game
  • Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults
  • An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures
  • Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs
  • Acoustic Feature Comparison for Different Speaking Rates
  • Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition
  • Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, Voice Agent Interaction
  • Gesture, motion and eye-tracking based interaction
  • Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction
  • Evaluating Tap-And-Drag: A Single-Handed Zooming Method
  • Developing Female Clothing Coordination Generation System Using Eye Tracking Information
  • Analyzing gaze Behavior Prior to Interacting with a Multimedia Interface in a Car
  • Intuitive 3D Model Prototyping with Leap Motion and Microsoft Hololens
  • A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction
  • A Mobile Command Input Through Vowel Lip Shape Recognition
  • Daily activity recognition based on acceleration of both wrists
  • Orientation Correction for a 3D Hand Motion Tracking Interface using Inertial Measurement Units
  • A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor
  • Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?
  • Exploration of Behavioral Markers to Support Adaptive Learning
  • The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures
  • Non-Invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction
  • Games and gamification
  • Input techniques and devices
  • SliT: Character Input System Using Slide-in and Tap for Smartwatches
  • Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks
  • Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices
  • A New Japanese Input Method for Virtual Reality Applications
  • A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices
  • Ex-Space: Expanded Space Key by Sliding Thumb on Home Position
  • Character Input by Gesture Performed with Grasping both Ends of Tablet PC
  • Entry and Selection Methods for Specifying Dates in Mobile Context
  • Speech-based interfaces and chatbots
  • Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life
  • Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle