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161005 ||| eng |
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|a 9783662533543
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|a Gairing, Martin
|e [editor]
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|a Algorithmic Game Theory
|h Elektronische Ressource
|b 9th International Symposium, SAGT 2016, Liverpool, UK, September 19–21, 2016, Proceedings
|c edited by Martin Gairing, Rahul Savani
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|a 1st ed. 2016
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|a Berlin, Heidelberg
|b Springer Berlin Heidelberg
|c 2016, 2016
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|a XI, 347 p. 38 illus
|b online resource
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|a Computational Aspects of Games -- Congestion Games and Networks -- Matching and Voting -- Auctions and Markets -- Mechanism Design -- Abstracts
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|a Mathematical statistics
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|a Models of Computation
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|a Computers and Society
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|a Computer science
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|a Computer science / Mathematics
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|a Electronic commerce
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|a Numerical Analysis
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|a Probability and Statistics in Computer Science
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|a Computer simulation
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|a Computer Modelling
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|a Numerical analysis
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|a e-Commerce and e-Business
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|a Computers and civilization
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|a Savani, Rahul
|e [editor]
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Information Systems and Applications, incl. Internet/Web, and HCI
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|a 10.1007/978-3-662-53354-3
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|u https://doi.org/10.1007/978-3-662-53354-3?nosfx=y
|x Verlag
|3 Volltext
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|a 003.3
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|a This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016. The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspects of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design
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