HTML5 Quick Markup Reference

This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBe...

Full description

Bibliographic Details
Main Author: Jackson, Wallace
Format: eBook
Language:English
Published: Berkeley, CA Apress 2016, 2016
Edition:1st ed. 2016
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 03773nmm a2200277 u 4500
001 EB001228111
003 EBX01000000000000000871414
005 00000000000000.0
007 cr|||||||||||||||||||||
008 160701 ||| eng
020 |a 9781430265368 
100 1 |a Jackson, Wallace 
245 0 0 |a HTML5 Quick Markup Reference  |h Elektronische Ressource  |c by Wallace Jackson 
250 |a 1st ed. 2016 
260 |a Berkeley, CA  |b Apress  |c 2016, 2016 
300 |a XXV, 257 p. 60 illus  |b online resource 
505 0 |a Chapter 1: HTML5 History: The Past and Future of HTML Markup -- Chapter 2: HTML5 Documents: Top-Level Document Definition -- Chapter 3: HTML5 Search Engine Optimization: Title and Meta -- Chapter 4: HTML5 Referencing: Using External Links and Favicons -- Chapter 5: HTML5 Processing: Using CSS and JavaScript -- Chapter 6: HTML5 Parameters: Using Global Tag Attributes -- Chapter 7: HTML5 Navigation: Hypertext Using the Anchor Tag -- Chapter 8: HTML5 Multimedia: Utilizing New Media Assets -- Chapter 9: HTML5 Organization: Document Content Hierarchy -- Chapter 10: HTML5 Semantics: Defining Semantic Documents -- Chapter 11: HTML5 Formatting: Publish Text-Based Content -- Chapter 12: HTML5 Phrase Tags: Using Non-Standard Text -- Chapter 13: HTML5 Lists: Numbered, Bulleted and Definition Lists -- Chapter 14: HTML5 Tables: Constructing Data in a Tabular Format -- Chapter 15: HTML5 Forms: Creating Forms Using HTML5 Tags -- Chapter 16: HTML5 Positioning: Document Layout and Placement -- Chapter 17: HTML5 Scripting: Using JavaScript and <script> Tag -- Chapter 18: HTML5 Styling: Using the <style> Tag to Access CSS3 -- Chapter 19: HTML5 Real-Time Rendering: Using the <canvas> Tag -- Chapter 20: HTML5 Plug-Ins: Using the <object>, <embed>, <applet> and <param> Tags -- Chapter 21: HTML5 Frames: Using the <iframe> Tag -- Chapter 22: HTML5 Ruby Annotations: Using the <ruby> Tag -- Chapter 23: HTML 5.1 Tags: Using Menu and Dialog Design Elements -- Appendix A: NetBeans: Setup an HTML5 Integrated Development Environment -- Appendix B: Eclipse: Setup an HTML5 Integrated Development Environment -- Appendix C: Intelli-J: Setup an HTML5 Integrated Development Environment -- Appendix D: Multimedia: Setup Your New Media Content Development. < 
653 |a Computer science 
653 |a Computer programming 
653 |a Web Development 
653 |a Computer Science, general 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
856 4 0 |u https://doi.org/10.1007/978-1-4302-6536-8?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 006.76 
520 |a This book is a condensed reference for HTML5 markup. It presents the essential HTML5 elements and attributes in a well-organized format that can be used as a handy reference. HTML5 Quick Markup Reference is an HTML5 reference title covering tags and parameters central to HTML5 markup using the NetBeans 8.1 IDE. The book covers the tags used in HTML5, logically organized by topical chapters. It gets more advanced as chapters progress, covering the new media tags and file formats that are best for use with HTML5, as well as key factors regarding the data footprint optimization work process, in-lining .CSS and .JS files, and why data footprint optimization is important. What You Will Learn: The tags supported in HTML5 What comprises an HTML5 content production workflow Concepts and principles behind HTML5 content production How to install and utilize Inkscape for Windows, Mac OS X and Linux Concepts behind spline curves, strokes, fills, patterns, and rendering Digital illustration data formats and data footprint optimization Who This Book Is For: Website developers, Flash developers, user interface designers, HTML5 game designers, teachers, and educators