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|a 9783319209166
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|a Kurosu, Masaaki
|e [editor]
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|a Human-Computer Interaction: Interaction Technologies
|h Elektronische Ressource
|b 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2–7, 2015. Proceedings, Part II
|c edited by Masaaki Kurosu
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|a 1st ed. 2015
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|a Cham
|b Springer International Publishing
|c 2015, 2015
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|a XIX, 812 p. 365 illus
|b online resource
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|a Gesture and eye-gaze based interaction -- Touch-based and haptic interaction -- Natural user interfaces -- Adaptive and personalized Interfaces -- Distributed, migratory and multi-screen user Interfaces -- Games and gamification -- HCI in smart and intelligent environments
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|a User interfaces (Computer systems)
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|a Education / Data processing
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|a Software engineering
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|a Multimedia systems
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|a Software Engineering
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|a Information Storage and Retrieval
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|a Artificial Intelligence
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|a Computers and Education
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|a Information storage and retrieval systems
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|a Artificial intelligence
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|a User Interfaces and Human Computer Interaction
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|a Media Design
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|a Interactive multimedia
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|a Human-computer interaction
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Information Systems and Applications, incl. Internet/Web, and HCI
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|a 10.1007/978-3-319-20916-6
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|u https://doi.org/10.1007/978-3-319-20916-6?nosfx=y
|x Verlag
|3 Volltext
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|a 004.019
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|a 005.437
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|a The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9170 are organized in topical sections on gesture and eye-gaze based interaction; touch-based and haptic interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments
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