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140122 ||| eng |
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|a 9784431682967
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|a Magnenat-Thalmann, Nadia
|e [editor]
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|a Computer Animation ’90
|h Elektronische Ressource
|c edited by Nadia Magnenat-Thalmann, Daniel Thalmann
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|a 1st ed. 1990
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|a Tokyo
|b Springer Japan
|c 1990, 1990
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|a VIII, 244 p. 58 illus
|b online resource
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|a I: Scientific Visualization and Animation -- Animation of the Development of Multicellular Structures -- Computer-Animated Chemical Models -- Applications of Scientific Visualization to Meteorological Data Analysis and Animation -- II: Human Modeling and Animation -- Directing an Animated Scene with Autonomous Actors -- Human Free-Walking Model for a Real-Time Interactive Design of Gaits -- Registered 3D-Texture Imaging -- III: Artificial Intelligence, Behavior, and Motion Control -- Behavioral Animation Using an Interactive Network -- Animating Microworlds from Scripts and Relational Constraints -- GEMSA: Computer-Aided Movement Generation for Scene Animation -- IV: Models, Systems, and Languages -- Modeling and Animation of Garment Wrinkle Formation Processes -- Command History in a Reversible Painting System -- Computer Pinscreen Simulation -- An Object-Oriented Approach for Modelling Animated Entities -- V: Animation Techniques -- Motion Comparison in Computer Animation -- A Definition of Frame-to-Frame Coherence -- Automating View Function Generation for Walk-through Animation Using a Reeb Graph -- Author Index -- Keyword Index
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653 |
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|a Artificial Intelligence
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|a Artificial intelligence
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|a Thalmann, Daniel
|e [editor]
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|a eng
|2 ISO 639-2
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|b SBA
|a Springer Book Archives -2004
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|u https://doi.org/10.1007/978-4-431-68296-7?nosfx=y
|x Verlag
|3 Volltext
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|a 006.3
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|a Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control
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