Computer Animation ’90

Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results...

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Bibliographic Details
Other Authors: Magnenat-Thalmann, Nadia (Editor), Thalmann, Daniel (Editor)
Format: eBook
Language:English
Published: Tokyo Springer Japan 1990, 1990
Edition:1st ed. 1990
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
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505 0 |a I: Scientific Visualization and Animation -- Animation of the Development of Multicellular Structures -- Computer-Animated Chemical Models -- Applications of Scientific Visualization to Meteorological Data Analysis and Animation -- II: Human Modeling and Animation -- Directing an Animated Scene with Autonomous Actors -- Human Free-Walking Model for a Real-Time Interactive Design of Gaits -- Registered 3D-Texture Imaging -- III: Artificial Intelligence, Behavior, and Motion Control -- Behavioral Animation Using an Interactive Network -- Animating Microworlds from Scripts and Relational Constraints -- GEMSA: Computer-Aided Movement Generation for Scene Animation -- IV: Models, Systems, and Languages -- Modeling and Animation of Garment Wrinkle Formation Processes -- Command History in a Reversible Painting System -- Computer Pinscreen Simulation -- An Object-Oriented Approach for Modelling Animated Entities -- V: Animation Techniques -- Motion Comparison in Computer Animation -- A Definition of Frame-to-Frame Coherence -- Automating View Function Generation for Walk-through Animation Using a Reeb Graph -- Author Index -- Keyword Index 
653 |a Artificial Intelligence 
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520 |a Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control