The Measurement of Verbal Information in Psychology and Education

Information theory and cybernetics have developed along somewhat different lines in Europe and in the U. S. A. This book is to be seen as a contribution towards bridging the gap. Anyone who seeks to apply information theory in the fields of education and psychology very soon comes up against a centr...

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Bibliographic Details
Main Author: Weltner, Klaus
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 1973, 1973
Edition:1st ed. 1973
Series:Communication and Cybernetics
Subjects:
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • 1 Foundations of Information Theory
  • 1.1 The Communication System
  • 1.2 Concepts of Information Theory
  • 2 Measurement of the Information of Written Language and the Concept of Subjective Information
  • 2.1 Introduction
  • 2.2 Statistically Based Procedures
  • 2.3 Shannon’s Guessing-Game Method
  • 2.4 The Concept of Subjective Information
  • 2.5 Digitizing Prediction by Means of Branching Diagrams
  • 2.6 Extension of the Procedure
  • 2.7 Simplified Procedures for Determining Subjective Information
  • 3 Transinformation Analysis
  • 3.1 The Basic Concept of Transinformation Analysis
  • 3.2 Didactic Transinformation
  • 3.3 Semantic Transinformation
  • 3.4 Transinformation in Reading Processes
  • 3.5 The Semantic Information of Graphic Representations
  • 3.6 Memory Experiments
  • 3.7 Cognitive-Process Curve
  • 4 Learning and Teaching in the Light of Information Theory
  • 4.1 The Model of Information Reception and Processing in Man
  • 4.2 Learning Viewed in the Light of Information Theory
  • 4.3 Elements of a Theory of Teaching
  • 4.4 Elements of a Theory Relating to Basic Texts
  • 4.5 Insight and Transfer
  • 5 Use of the Guessing Game to Determine Subjective Information: A Practical Guide
  • 5.1 Selection of Text Sample and Preparation of Experimental Material
  • 5.2 How to Carry out the Experiment: Some Examples
  • 5.3 Special Problems in Conducting the Experiments
  • 5.4 Guessing Games Using Computers with Typewriters as Input and Output Units
  • 5.5 Tables and Graphs
  • Appendix. Notes
  • Literature
  • Author Index