Articulated Motion and Deformable Objects Third International Workshop, AMDO 2004, Palma de Mallorca, Spain, September 22-24, 2004, Proceedings
Other Authors: | , |
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Format: | eBook |
Language: | English |
Published: |
Berlin, Heidelberg
Springer Berlin Heidelberg
2004, 2004
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Edition: | 1st ed. 2004 |
Series: | Lecture Notes in Computer Science
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Subjects: | |
Online Access: | |
Collection: | Springer Book Archives -2004 - Collection details see MPG.ReNa |
Table of Contents:
- Using a Generalized Linear Mixed Model to Study the Configuration Space of a PCA+LDA Human Face Recognition Algorithm
- Discrete Techniques for Real-Time Inspection and Interaction in Virtual Reality
- Progress in Sign and Gesture Recognition
- A Haptic Sculpting Technique Based on Volumetric Representation
- Adaptation of Mesh Morphing Techniques for Avatars Used in Web Applications
- Improvement of Modal Matching Image Objects in Dynamic Pedobarography Using Optimization Techniques
- Ear Biometrics Based on Geometrical Method of Feature Extraction
- A Probabilistic Framework for Articulated Shape Recognition
- Neuroanatomy Registration: An Algebraic-Topology Based Approach
- Recognition and Tracking of the Members of a Moving Human Body
- Image Cues Fusion for Object Tracking Based on Particle Filter
- 3D Human Walking Modeling
- Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
- Application of Repeated GA to Deformable Template Matching in Cattle Images
- On-the-Fly Training
- Deformable Object Matching Based on Multi-scale Local Histograms
- Detecting Human Heads and Face Orientations Under Dynamic Environment
- Analysis of Human Walking Based on aSpaces
- Complex Articulated Object Tracking
- 2D Human Tracking by Efficient Model Fitting Using a Path Relinking Particle Filter
- Multiple Facial Feature Tracking Using Multi-cue Based Prediction Model
- A System for Choreographic Simulation of Ballet Using a 3D Motion Archive on the Web
- Human Body Analysis with Biomechanics Criteria
- A Comparison of Algorithm Design Paradigms in Active Contours for Muscle Recognition
- Real Time Segmentation and Tracking of Face and Hands in VR Applications