Table of Contents:
  • 1 Cloning Flies on Sugar Cubes
  • 1.1 What Is Our Game?
  • 1.2 A Methodology for Extracting Object Boundaries
  • 1.3 Flies in Flatland
  • 1.4 Components Determined by Binary Relations
  • 1.5 So, What Does a Flat Fly Do?
  • 1.6 Back to the Cuberille
  • 1.7 Algorithms for Fat Flies
  • 1.8 Digraphs
  • 1.9 So, What Can a Fat Fly Do?
  • 1.10 Algorithms for Cloning Flies
  • 1.11 An Efficient Implementation
  • 1.12 Exercises
  • 2 Enhancing the Cube
  • 2.1 Why Study Noncubic Grids?
  • 2.2 Other Spaces
  • 2.3 Exercises
  • 3 Digital Spaces
  • 3.1 The Basic Definitions
  • 3.2 Interiors and Exteriors
  • 3.3 Connectedness in Digital Spaces
  • 3.4 Isomorphisms between Digital Spaces
  • 3.5 Exercises
  • 4 Topological Digital Spaces
  • 4.1 What Is a Topology?
  • 4.2 Some Topological Digital Spaces
  • 4.3 Many Digital Spaces Are Not Topological
  • 4.4 Connectedness of Topological Interiors
  • 4.5 Exercises
  • 5 Binary Pictures
  • 5.1 Digital Pictures
  • 5.2 Fuzzy Segmentation
  • 5.3 Boundaries in Bi