Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Rae Earnshawand John A. Vince --_. . _----- 1 Introduction The USPresident's Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scal...

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Corporate Author: SpringerLink (Online service)
Other Authors: Earnshaw, Rae (Editor), Guedj, Richard (Editor), Van Dam, Andries (Editor), Vince, John (Editor)
Format: eBook
Published: London Springer London 2001, 2001
Edition:1st ed. 2001
Online Access:
Collection: Springer Book Archives -2004 - Collection details see MPG.ReNa
Table of Contents:
  • a Vision for an Applied Research Agenda
  • 26 Society and Human Action: Technology Revisited
  • 27 Business, Academia, Government: Toward Symbiotic Collaboration in a Networked Society
  • 28 A Research Agenda for Visualization and Human Interfaces: a Position Paper
  • 29 Publishing Technologies: Towards a Wider Concept of Documents and Related Issues
  • 30 The Future and Its Enemies
  • 9 Invited Authors
  • 31 New Industrial Temporal Objects
  • 32 Cognition and Computers: The Context of the Matter, the Matter of Context
  • 33 Supporting Creativity With Advanced Information-undant User Interfaces
  • Author Index
  • Usability, Sociabilty, Theory and Methods
  • 18 Collaboration and Shared Virtual Environments - from Metaphor to Reality
  • 19 On the Need for Cultural Representation in Interactive Systems
  • 20 Internet Security from Diverse Viewpoints
  • 7 Foundations for Interaction
  • 21 Why Performance Always Comes Last in Interactive System Design, and What To Do About It
  • 22 Virtual Environments for Human-Centered Computing
  • 23 Some Aspects of the Human Communication Process: Preliminary Steps Towards a Conceptual Framework
  • 24 Natural Human-Human-System Interaction
  • 8 The Business/Academia/Research/Government Axis
  • a Review
  • 2 The Role of Virtual Humans in Virtual Environment Technology and Interfaces
  • 3 Perceptual User Interfaces
  • 4 Guidelines for Telepresence and Shared Virtual Environments
  • 2 Augmented Reality and Mobile Computing
  • 5 Mobile Augmented Reality: a Complex Human-Centered System
  • 6 Toward Tightly Coupled Human Interfaces
  • 7 Situation-Aware Mobile Assistance
  • 3 Devices for Display and Interaction
  • 8 Devices for Display and Interaction
  • 9 Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking
  • 4 Future Interfaces
  • 10 Post-Wimp User Interfaces: the Human Connection
  • 11 Universal Usability: A Research Agenda for Human-Computer Interaction to Empower Every Citizen
  • 12 Virtual Spaces Revive Real World Interaction
  • 13 An HCI Agenda for the Next Millennium: Emergent Global Intelligence
  • 5 Applications and Tools