Motion in Games 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers ar...

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Bibliographic Details
Other Authors: Allbeck, Jan (Editor), Faloutsos, Petros (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2011, 2011
Edition:1st ed. 2011
Series:Image Processing, Computer Vision, Pattern Recognition, and Graphics
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Description
Summary:This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation
Physical Description:XII, 460 p. 202 illus., 174 illus. in color online resource
ISBN:9783642250903