Motion in Games 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers ar...
Other Authors: | , |
---|---|
Format: | eBook |
Language: | English |
Published: |
Berlin, Heidelberg
Springer Berlin Heidelberg
2011, 2011
|
Edition: | 1st ed. 2011 |
Series: | Image Processing, Computer Vision, Pattern Recognition, and Graphics
|
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Summary: | This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation |
---|---|
Physical Description: | XII, 460 p. 202 illus., 174 illus. in color online resource |
ISBN: | 9783642250903 |