|
|
|
|
LEADER |
02754nmm a2200325 u 4500 |
001 |
EB000380717 |
003 |
EBX01000000000000000233769 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
130626 ||| eng |
020 |
|
|
|a 9783540798705
|
100 |
1 |
|
|a Sommerer, Christa
|e [editor]
|
245 |
0 |
0 |
|a The Art and Science of Interface and Interaction Design (Vol. 1)
|h Elektronische Ressource
|c edited by Christa Sommerer, Laurent Mignonneau
|
250 |
|
|
|a 1st ed. 2008
|
260 |
|
|
|a Berlin, Heidelberg
|b Springer Berlin Heidelberg
|c 2008, 2008
|
300 |
|
|
|a XIV, 190 p. 69 illus
|b online resource
|
505 |
0 |
|
|a to the Art and Science of Interaction and Interface Design -- Interactivity – A Word in Process -- Strategies of Interactivity -- Interfaces in Public and Semi-public Space -- Interactivity as Media Reflection between Art and Science -- Media Facades as Architectural Interfaces -- Interaction Design for Ubiquitous Content -- Ubiquitous Gaming Interaction: Engaging Play Anywhere -- Fashionable Technology – The Next Generation of Wearables -- The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space -- Digital Art/Public Art: Governance and Agency in the Networked Commons
|
653 |
|
|
|a Engineering mathematics
|
653 |
|
|
|a Artificial Intelligence
|
653 |
|
|
|a Artificial intelligence
|
653 |
|
|
|a Engineering / Data processing
|
653 |
|
|
|a Mathematical and Computational Engineering Applications
|
700 |
1 |
|
|a Mignonneau, Laurent
|e [editor]
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b Springer
|a Springer eBooks 2005-
|
490 |
0 |
|
|a Studies in Computational Intelligence
|
028 |
5 |
0 |
|a 10.1007/978-3-540-79870-5
|
856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-540-79870-5?nosfx=y
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 620
|
520 |
|
|
|a Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well
|