Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers

Bibliographic Details
Other Authors: Herik, H. Jaap van den (Editor), Björnsson, Yngvi (Editor), Netanyahu, Nathan S. (Editor)
Format: eBook
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2006, 2006
Edition:1st ed. 2006
Series:Theoretical Computer Science and General Issues
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Efficient Control of Selective Simulations
  • Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games
  • Rediscovering *-Minimax Search
  • *-Minimax Performance in Backgammon
  • Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go
  • Learning to Estimate Potential Territory in the Game of Go
  • An Improved Safety Solver for Computer Go
  • Searching for Compound Goals Using Relevancy Zones in the Game of Go
  • Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases
  • An External-Memory Retrograde Analysis Algorithm
  • Generating an Opening Book for Amazons
  • Building a World-Champion Arimaa Program
  • Blockage Detection in Pawn Endings
  • Dao: A Benchmark Game
  • Incremental Transpositions
  • Kayles on the Way to the Stars
  • Searching over Metapositions in Kriegspiel
  • The Relative History Heuristic
  • Locally Informed Global Search for Sums of Combinatorial Games
  • Current Challenges in Multi-player Game Search
  • Preventing Look-Ahead Cheating with Active Objects
  • Strategic Interactions in the TAC 2003 Supply Chain Tournament