Foundations of 3D Graphics Programming Using JOGL and Java3D

Topics and Features: • Presents a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming • Covers JOGL, a new vehicle of 3D graphics programming in Java • Incorporates numerous practical examples and exercises • Introduces and describes Java3D, a shortcut to hig...

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Bibliographic Details
Main Authors: Chen, Jim X., Wegman, Edward J. (Author)
Format: eBook
Language:English
Published: London Springer London 2006, 2006
Edition:1st ed. 2006
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Transformation and Viewing
  • Color and Lighting
  • Blending and Texture Mapping
  • Curved Models
  • Programming in Java3D
  • Advanced Topics