Evolutionary Game Design

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players....

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Bibliographic Details
Main Author: Browne, Cameron
Format: eBook
Language:English
Published: London Springer London 2011, 2011
Edition:1st ed. 2011
Series:SpringerBriefs in Computer Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Description
Summary:The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published
Physical Description:XI, 122 p. 68 illus online resource
ISBN:9781447121794