New Frontiers for Entertainment Computing IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...

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Bibliographic Details
Other Authors: Ciancarini, Paolo (Editor), Nakatsu, Ryohei (Editor), Rauterberg, Matthias (Editor), Roccetti, Marco (Editor)
Format: eBook
Language:English
Published: New York, NY Springer US 2008, 2008
Edition:1st ed. 2008
Series:IFIP Advances in Information and Communication Technology
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Enhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style
  • Using Game Engines for Visualization in Scientific Applications
  • An Interactive Visual Canon Platform
  • Physical Emotion Induction and Its Use in Entertainment: Lessons Learned
  • Networked Virtual Marionette Theater
  • Entertainment Computing in the Orbit
  • A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online
  • Construction and Evaluation of a Robot Dance System
  • Context-aware fun and games with Bluetooth
  • Comic Layout for Automatic Comic Generation from Game Log
  • Computing Inspiration: i.plot
  • Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology