New Frontiers for Entertainment Computing IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...
Other Authors: | , , , |
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Format: | eBook |
Language: | English |
Published: |
New York, NY
Springer US
2008, 2008
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Edition: | 1st ed. 2008 |
Series: | IFIP Advances in Information and Communication Technology
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Enhancing Artificial Intelligence in Games by Learning the Opponent’s Playing Style
- Using Game Engines for Visualization in Scientific Applications
- An Interactive Visual Canon Platform
- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned
- Networked Virtual Marionette Theater
- Entertainment Computing in the Orbit
- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online
- Construction and Evaluation of a Robot Dance System
- Context-aware fun and games with Bluetooth
- Comic Layout for Automatic Comic Generation from Game Log
- Computing Inspiration: i.plot
- Analysis and Generation of Japanese Folktales Based on Vladimir Propp’s Methodology